Move some render init stuff out of render main loop

This commit is contained in:
Toni Spets 2010-11-16 18:07:59 +02:00
parent afdc334935
commit 3e594b10c6
3 changed files with 35 additions and 21 deletions

View file

@ -23,29 +23,16 @@
DWORD WINAPI render_main(void)
{
int i,j;
PIXELFORMATDESCRIPTOR pfd;
HDC hDC;
HGLRC hRC;
hDC = GetDC(ddraw->hWnd);
int tex_width = 1024;
int tex_height = 1024;
float scale_w = 1.0f;
float scale_h = 1.0f;
int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_width * tex_height * sizeof(int));
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = ddraw->render.bpp ? ddraw->render.bpp : ddraw->mode.dmBitsPerPel;
pfd.iLayerType = PFD_MAIN_PLANE;
SetPixelFormat( hDC, ChoosePixelFormat( hDC, &pfd ), &pfd );
hRC = wglCreateContext( hDC );
wglMakeCurrent( hDC, hRC );
hRC = wglCreateContext( ddraw->render.hDC );
wglMakeCurrent( ddraw->render.hDC, hRC );
DWORD tick_start;
DWORD tick_end;
@ -61,8 +48,6 @@ DWORD WINAPI render_main(void)
frame_len = 1000.0f / ddraw->render.maxfps;
}
ddraw->render.ev = CreateEvent(NULL, TRUE, FALSE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
glViewport(0, 0, ddraw->render.width, ddraw->render.height);
@ -114,7 +99,7 @@ DWORD WINAPI render_main(void)
glTexCoord2f(0,scale_h); glVertex2f(-1, -1);
glEnd();
SwapBuffers(hDC);
SwapBuffers(ddraw->render.hDC);
if(ddraw->render.maxfps > 0)
{
@ -130,12 +115,9 @@ DWORD WINAPI render_main(void)
}
HeapFree(GetProcessHeap(), 0, tex);
CloseHandle(ddraw->render.ev);
ddraw->render.ev = NULL;
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
ReleaseDC(ddraw->hWnd, hDC);
return 0;
}