separate d3d9 and opengl shaders into 2 headers

This commit is contained in:
FunkyFr3sh 2018-10-06 12:24:43 +02:00
parent a741fa9dca
commit 36c14bd857
6 changed files with 113 additions and 25 deletions

View file

@ -20,7 +20,7 @@
#include "opengl.h"
#include "main.h"
#include "surface.h"
#include "paletteshader.h"
#include "openglshader.h"
#define TEXTURE_COUNT 4

View file

@ -3,7 +3,7 @@
#include <d3d9.h>
#include "main.h"
#include "surface.h"
#include "paletteshader.h"
#include "d3d9shader.h"
typedef struct CUSTOMVERTEX { float x, y, z, rhw, u, v; } CUSTOMVERTEX;