don't allocate ddraw struct

This commit is contained in:
FunkyFr3sh 2024-03-22 22:27:00 +01:00
parent d69a56c0d0
commit 36a87419e3
19 changed files with 1027 additions and 1020 deletions

View file

@ -55,7 +55,7 @@ BOOL d3d9_is_available()
BOOL d3d9_create()
{
if (g_d3d9.hwnd == g_ddraw->hwnd && d3d9_create_resources() && d3d9_reset(g_config.windowed))
if (g_d3d9.hwnd == g_ddraw.hwnd && d3d9_create_resources() && d3d9_reset(g_config.windowed))
{
return TRUE;
}
@ -122,18 +122,18 @@ BOOL d3d9_create()
TRACE("+------------------------------------------------\n");
}
#endif
g_d3d9.hwnd = g_ddraw->hwnd;
g_d3d9.hwnd = g_ddraw.hwnd;
memset(&g_d3d9.params, 0, sizeof(g_d3d9.params));
g_d3d9.params.Windowed = g_config.windowed || g_config.nonexclusive;
g_d3d9.params.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3d9.params.hDeviceWindow = g_ddraw->hwnd;
g_d3d9.params.hDeviceWindow = g_ddraw.hwnd;
g_d3d9.params.PresentationInterval = g_config.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw->render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw->render.height;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw.render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw.render.height;
g_d3d9.params.FullScreen_RefreshRateInHz = g_d3d9.params.Windowed ? 0 : g_config.refresh_rate;
g_d3d9.params.BackBufferFormat = g_ddraw->mode.dmBitsPerPel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
g_d3d9.params.BackBufferFormat = g_ddraw.mode.dmBitsPerPel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
g_d3d9.params.BackBufferCount = 1;
DWORD behavior_flags[] = {
@ -151,7 +151,7 @@ BOOL d3d9_create()
g_d3d9.instance,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
g_ddraw->hwnd,
g_ddraw.hwnd,
behavior_flags[i],
&g_d3d9.params,
&g_d3d9.device)))
@ -176,10 +176,10 @@ BOOL d3d9_on_device_lost()
BOOL d3d9_reset(BOOL windowed)
{
g_d3d9.params.Windowed = windowed || g_config.nonexclusive;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw->render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw->render.height;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw.render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw.render.height;
g_d3d9.params.FullScreen_RefreshRateInHz = g_d3d9.params.Windowed ? 0 : g_config.refresh_rate;
g_d3d9.params.BackBufferFormat = g_ddraw->mode.dmBitsPerPel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
g_d3d9.params.BackBufferFormat = g_ddraw.mode.dmBitsPerPel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
if (g_d3d9.device && SUCCEEDED(IDirect3DDevice9_Reset(g_d3d9.device, &g_d3d9.params)))
{
@ -187,9 +187,9 @@ BOOL d3d9_reset(BOOL windowed)
if (result)
{
InterlockedExchange(&g_ddraw->render.palette_updated, TRUE);
InterlockedExchange(&g_ddraw->render.surface_updated, TRUE);
ReleaseSemaphore(g_ddraw->render.sem, 1, NULL);
InterlockedExchange(&g_ddraw.render.palette_updated, TRUE);
InterlockedExchange(&g_ddraw.render.surface_updated, TRUE);
ReleaseSemaphore(g_ddraw.render.sem, 1, NULL);
}
return result;
@ -264,8 +264,8 @@ static BOOL d3d9_create_resources()
BOOL err = FALSE;
int width = g_ddraw->width;
int height = g_ddraw->height;
int width = g_ddraw.width;
int height = g_ddraw.height;
g_d3d9.tex_width =
width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
@ -287,11 +287,11 @@ static BOOL d3d9_create_resources()
&g_d3d9.vertex_buf,
NULL));
err = err || !d3d9_update_vertices(InterlockedExchangeAdd(&g_ddraw->upscale_hack_active, 0), TRUE);
err = err || !d3d9_update_vertices(InterlockedExchangeAdd(&g_ddraw.upscale_hack_active, 0), TRUE);
for (int i = 0; i < D3D9_TEXTURE_COUNT; i++)
{
if (g_ddraw->bpp == 16 && g_config.rgb555)
if (g_ddraw.bpp == 16 && g_config.rgb555)
{
BOOL error = FAILED(
IDirect3DDevice9_CreateTexture(
@ -320,7 +320,7 @@ static BOOL d3d9_create_resources()
0));
}
}
else if (g_ddraw->bpp == 32)
else if (g_ddraw.bpp == 32)
{
BOOL error = FAILED(
IDirect3DDevice9_CreateTexture(
@ -358,7 +358,7 @@ static BOOL d3d9_create_resources()
g_d3d9.tex_height,
1,
0,
g_ddraw->bpp == 16 ? D3DFMT_R5G6B5 : D3DFMT_L8,
g_ddraw.bpp == 16 ? D3DFMT_R5G6B5 : D3DFMT_L8,
D3DPOOL_MANAGED,
&g_d3d9.surface_tex[i],
0));
@ -366,7 +366,7 @@ static BOOL d3d9_create_resources()
err = err || !g_d3d9.surface_tex[i];
if (g_ddraw->bpp == 8)
if (g_ddraw.bpp == 8)
{
BOOL error = FAILED(
IDirect3DDevice9_CreateTexture(
@ -399,7 +399,7 @@ static BOOL d3d9_create_resources()
}
}
if (g_ddraw->bpp == 8)
if (g_ddraw.bpp == 8)
{
err = err || FAILED(
IDirect3DDevice9_CreatePixelShader(g_d3d9.device, (DWORD*)D3D9_PALETTE_SHADER, &g_d3d9.pixel_shader));
@ -434,7 +434,7 @@ static BOOL d3d9_create_resources()
}
}
return g_d3d9.vertex_buf && (g_d3d9.pixel_shader || g_ddraw->bpp == 16 || g_ddraw->bpp == 32) && !err;
return g_d3d9.vertex_buf && (g_d3d9.pixel_shader || g_ddraw.bpp == 16 || g_ddraw.bpp == 32) && !err;
}
static BOOL d3d9_set_states()
@ -445,14 +445,14 @@ static BOOL d3d9_set_states()
err = err || FAILED(IDirect3DDevice9_SetStreamSource(g_d3d9.device, 0, g_d3d9.vertex_buf, 0, sizeof(CUSTOMVERTEX)));
err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9*)g_d3d9.surface_tex[0]));
if (g_ddraw->bpp == 8)
if (g_ddraw.bpp == 8)
{
err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9*)g_d3d9.palette_tex[0]));
BOOL bilinear =
g_config.d3d9_filter &&
g_d3d9.pixel_shader_upscale &&
(g_ddraw->render.viewport.width != g_ddraw->width || g_ddraw->render.viewport.height != g_ddraw->height);
(g_ddraw.render.viewport.width != g_ddraw.width || g_ddraw.render.viewport.height != g_ddraw.height);
err = err || FAILED(
IDirect3DDevice9_SetPixelShader(
@ -471,8 +471,8 @@ static BOOL d3d9_set_states()
{
if (g_config.d3d9_filter == FILTER_LANCZOS &&
g_d3d9.pixel_shader_upscale &&
(g_ddraw->render.viewport.width != g_ddraw->width ||
g_ddraw->render.viewport.height != g_ddraw->height) &&
(g_ddraw.render.viewport.width != g_ddraw.width ||
g_ddraw.render.viewport.height != g_ddraw.height) &&
SUCCEEDED(IDirect3DDevice9_SetPixelShader(g_d3d9.device, g_d3d9.pixel_shader_upscale)))
{
float texture_size[4] = { (float)g_d3d9.tex_width, (float)g_d3d9.tex_height, 0, 0 };
@ -483,8 +483,8 @@ static BOOL d3d9_set_states()
SUCCEEDED(IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR)) &&
g_config.d3d9_filter == FILTER_CUBIC &&
g_d3d9.pixel_shader_upscale &&
(g_ddraw->render.viewport.width != g_ddraw->width ||
g_ddraw->render.viewport.height != g_ddraw->height) &&
(g_ddraw.render.viewport.width != g_ddraw.width ||
g_ddraw.render.viewport.height != g_ddraw.height) &&
SUCCEEDED(IDirect3DDevice9_SetPixelShader(g_d3d9.device, g_d3d9.pixel_shader_upscale)))
{
float texture_size[4] = { (float)g_d3d9.tex_width, (float)g_d3d9.tex_height, 0, 0 };
@ -495,10 +495,10 @@ static BOOL d3d9_set_states()
/*
D3DVIEWPORT9 view_data = {
g_ddraw->render.viewport.x,
g_ddraw->render.viewport.y,
g_ddraw->render.viewport.width,
g_ddraw->render.viewport.height,
g_ddraw.render.viewport.x,
g_ddraw.render.viewport.y,
g_ddraw.render.viewport.width,
g_ddraw.render.viewport.height,
0.0f,
1.0f };
@ -509,14 +509,14 @@ static BOOL d3d9_set_states()
static BOOL d3d9_update_vertices(BOOL upscale_hack, BOOL stretch)
{
float vp_x = stretch ? (float)g_ddraw->render.viewport.x : 0.0f;
float vp_y = stretch ? (float)g_ddraw->render.viewport.y : 0.0f;
float vp_x = stretch ? (float)g_ddraw.render.viewport.x : 0.0f;
float vp_y = stretch ? (float)g_ddraw.render.viewport.y : 0.0f;
float vp_w = stretch ? (float)(g_ddraw->render.viewport.width + g_ddraw->render.viewport.x) : (float)g_ddraw->width;
float vp_h = stretch ? (float)(g_ddraw->render.viewport.height + g_ddraw->render.viewport.y) : (float)g_ddraw->height;
float vp_w = stretch ? (float)(g_ddraw.render.viewport.width + g_ddraw.render.viewport.x) : (float)g_ddraw.width;
float vp_h = stretch ? (float)(g_ddraw.render.viewport.height + g_ddraw.render.viewport.y) : (float)g_ddraw.height;
float s_h = upscale_hack ? g_d3d9.scale_h * ((float)g_ddraw->upscale_hack_height / g_ddraw->height) : g_d3d9.scale_h;
float s_w = upscale_hack ? g_d3d9.scale_w * ((float)g_ddraw->upscale_hack_width / g_ddraw->width) : g_d3d9.scale_w;
float s_h = upscale_hack ? g_d3d9.scale_h * ((float)g_ddraw.upscale_hack_height / g_ddraw.height) : g_d3d9.scale_h;
float s_w = upscale_hack ? g_d3d9.scale_w * ((float)g_ddraw.upscale_hack_width / g_ddraw.width) : g_d3d9.scale_w;
CUSTOMVERTEX vertices[] =
{
@ -546,10 +546,10 @@ DWORD WINAPI d3d9_render_main(void)
BOOL needs_update = FALSE;
DWORD timeout = g_config.minfps > 0 ? g_ddraw->minfps_tick_len : INFINITE;
DWORD timeout = g_config.minfps > 0 ? g_ddraw.minfps_tick_len : INFINITE;
while (g_ddraw->render.run &&
(g_config.minfps < 0 || WaitForSingleObject(g_ddraw->render.sem, timeout) != WAIT_FAILED))
while (g_ddraw.render.run &&
(g_config.minfps < 0 || WaitForSingleObject(g_ddraw.render.sem, timeout) != WAIT_FAILED))
{
#if _DEBUG
dbg_draw_frame_info_start();
@ -559,39 +559,39 @@ DWORD WINAPI d3d9_render_main(void)
fpsl_frame_start();
EnterCriticalSection(&g_ddraw->cs);
EnterCriticalSection(&g_ddraw.cs);
if (g_ddraw->primary &&
g_ddraw->primary->bpp == g_ddraw->bpp &&
g_ddraw->primary->width == g_ddraw->width &&
g_ddraw->primary->height == g_ddraw->height &&
(g_ddraw->bpp == 16 || g_ddraw->bpp == 32 || g_ddraw->primary->palette))
if (g_ddraw.primary &&
g_ddraw.primary->bpp == g_ddraw.bpp &&
g_ddraw.primary->width == g_ddraw.width &&
g_ddraw.primary->height == g_ddraw.height &&
(g_ddraw.bpp == 16 || g_ddraw.bpp == 32 || g_ddraw.primary->palette))
{
if (g_config.lock_surfaces)
EnterCriticalSection(&g_ddraw->primary->cs);
EnterCriticalSection(&g_ddraw.primary->cs);
if (g_config.vhack)
{
if (util_detect_low_res_screen())
{
if (!InterlockedExchange(&g_ddraw->upscale_hack_active, TRUE))
if (!InterlockedExchange(&g_ddraw.upscale_hack_active, TRUE))
d3d9_update_vertices(TRUE, TRUE);
}
else
{
if (InterlockedExchange(&g_ddraw->upscale_hack_active, FALSE))
if (InterlockedExchange(&g_ddraw.upscale_hack_active, FALSE))
d3d9_update_vertices(FALSE, TRUE);
}
}
D3DLOCKED_RECT lock_rc;
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE) || g_config.minfps == -2)
if (InterlockedExchange(&g_ddraw.render.surface_updated, FALSE) || g_config.minfps == -2)
{
if (++tex_index >= D3D9_TEXTURE_COUNT)
tex_index = 0;
RECT rc = { 0, 0, g_ddraw->width, g_ddraw->height };
RECT rc = { 0, 0, g_ddraw.width, g_ddraw.height };
if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9*)g_d3d9.surface_tex[tex_index])) &&
SUCCEEDED(IDirect3DTexture9_LockRect(g_d3d9.surface_tex[tex_index], 0, &lock_rc, &rc, 0)))
@ -600,21 +600,21 @@ DWORD WINAPI d3d9_render_main(void)
lock_rc.pBits,
0,
0,
g_ddraw->primary->width,
g_ddraw->primary->height,
g_ddraw.primary->width,
g_ddraw.primary->height,
lock_rc.Pitch,
g_ddraw->primary->surface,
g_ddraw.primary->surface,
0,
0,
g_ddraw->primary->pitch,
g_ddraw->primary->bpp);
g_ddraw.primary->pitch,
g_ddraw.primary->bpp);
IDirect3DTexture9_UnlockRect(g_d3d9.surface_tex[tex_index], 0);
}
}
if (g_ddraw->bpp == 8 &&
(InterlockedExchange(&g_ddraw->render.palette_updated, FALSE) || g_config.minfps == -2))
if (g_ddraw.bpp == 8 &&
(InterlockedExchange(&g_ddraw.render.palette_updated, FALSE) || g_config.minfps == -2))
{
if (++pal_index >= D3D9_TEXTURE_COUNT)
pal_index = 0;
@ -624,7 +624,7 @@ DWORD WINAPI d3d9_render_main(void)
if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9*)g_d3d9.palette_tex[pal_index])) &&
SUCCEEDED(IDirect3DTexture9_LockRect(g_d3d9.palette_tex[pal_index], 0, &lock_rc, &rc, 0)))
{
memcpy(lock_rc.pBits, g_ddraw->primary->palette->data_rgb, 256 * sizeof(int));
memcpy(lock_rc.pBits, g_ddraw.primary->palette->data_rgb, 256 * sizeof(int));
IDirect3DTexture9_UnlockRect(g_d3d9.palette_tex[pal_index], 0);
}
@ -632,13 +632,13 @@ DWORD WINAPI d3d9_render_main(void)
if (g_config.fixchilds)
{
g_ddraw->child_window_exists = FALSE;
InterlockedExchangePointer((void*)&g_ddraw->video_window_hwnd, NULL);
EnumChildWindows(g_ddraw->hwnd, util_enum_child_proc, (LPARAM)g_ddraw->primary);
g_ddraw.child_window_exists = FALSE;
InterlockedExchangePointer((void*)&g_ddraw.video_window_hwnd, NULL);
EnumChildWindows(g_ddraw.hwnd, util_enum_child_proc, (LPARAM)g_ddraw.primary);
if (g_ddraw->render.width != g_ddraw->width || g_ddraw->render.height != g_ddraw->height)
if (g_ddraw.render.width != g_ddraw.width || g_ddraw.render.height != g_ddraw.height)
{
if (g_ddraw->child_window_exists)
if (g_ddraw.child_window_exists)
{
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
@ -654,12 +654,12 @@ DWORD WINAPI d3d9_render_main(void)
}
if (g_config.lock_surfaces)
LeaveCriticalSection(&g_ddraw->primary->cs);
LeaveCriticalSection(&g_ddraw.primary->cs);
}
LeaveCriticalSection(&g_ddraw->cs);
LeaveCriticalSection(&g_ddraw.cs);
if (g_ddraw->render.viewport.x != 0 || g_ddraw->render.viewport.y != 0)
if (g_ddraw.render.viewport.x != 0 || g_ddraw.render.viewport.y != 0)
{
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
}
@ -668,7 +668,7 @@ DWORD WINAPI d3d9_render_main(void)
IDirect3DDevice9_DrawPrimitive(g_d3d9.device, D3DPT_TRIANGLESTRIP, 0, 2);
IDirect3DDevice9_EndScene(g_d3d9.device);
if (g_ddraw->bnet_active)
if (g_ddraw.bnet_active)
{
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
}
@ -676,9 +676,9 @@ DWORD WINAPI d3d9_render_main(void)
if (FAILED(IDirect3DDevice9_Present(g_d3d9.device, NULL, NULL, NULL, NULL)))
{
DWORD_PTR result;
SendMessageTimeout(g_ddraw->hwnd, WM_D3D9DEVICELOST, 0, 0, 0, 1000, &result);
SendMessageTimeout(g_ddraw.hwnd, WM_D3D9DEVICELOST, 0, 0, 0, 1000, &result);
ReleaseSemaphore(g_ddraw->render.sem, 1, NULL);
ReleaseSemaphore(g_ddraw.render.sem, 1, NULL);
Sleep(50);
}
@ -690,7 +690,7 @@ DWORD WINAPI d3d9_render_main(void)
}
if (g_config.vhack)
InterlockedExchange(&g_ddraw->upscale_hack_active, FALSE);
InterlockedExchange(&g_ddraw.upscale_hack_active, FALSE);
return 0;
}