don't allocate ddraw struct

This commit is contained in:
FunkyFr3sh 2024-03-22 22:27:00 +01:00
parent d69a56c0d0
commit 36a87419e3
19 changed files with 1027 additions and 1020 deletions

View file

@ -14,8 +14,8 @@ void fpsl_init()
g_fpsl.tick_length_ns = 0;
g_fpsl.tick_length = 0;
if (max_fps < 0 || (g_config.vsync && (!g_config.maxfps || g_config.maxfps >= g_ddraw->mode.dmDisplayFrequency)))
max_fps = g_ddraw->mode.dmDisplayFrequency;
if (max_fps < 0 || (g_config.vsync && (!g_config.maxfps || g_config.maxfps >= g_ddraw.mode.dmDisplayFrequency)))
max_fps = g_ddraw.mode.dmDisplayFrequency;
if (max_fps > 1000)
max_fps = 0;
@ -88,13 +88,13 @@ BOOL fpsl_wait_for_vblank()
{
if (g_fpsl.initialized)
{
if (!g_fpsl.got_adapter && g_fpsl.D3DKMTOpenAdapterFromHdc && g_ddraw->render.hdc)
if (!g_fpsl.got_adapter && g_fpsl.D3DKMTOpenAdapterFromHdc && g_ddraw.render.hdc)
{
EnterCriticalSection(&g_fpsl.cs);
if (!g_fpsl.got_adapter)
{
g_fpsl.adapter.hDc = g_ddraw->render.hdc;
g_fpsl.adapter.hDc = g_ddraw.render.hdc;
if (g_fpsl.D3DKMTOpenAdapterFromHdc(&g_fpsl.adapter) == 0)
{
@ -151,7 +151,7 @@ void fpsl_frame_start()
void fpsl_frame_end()
{
if (g_config.maxfps < 0 ||
(g_config.vsync && (!g_config.maxfps || g_config.maxfps >= g_ddraw->mode.dmDisplayFrequency)))
(g_config.vsync && (!g_config.maxfps || g_config.maxfps >= g_ddraw.mode.dmDisplayFrequency)))
{
if (fpsl_dwm_flush() || fpsl_wait_for_vblank())
return;
@ -161,7 +161,7 @@ void fpsl_frame_end()
{
if (g_fpsl.htimer)
{
if (g_config.vsync && (!g_config.maxfps || g_config.maxfps >= g_ddraw->mode.dmDisplayFrequency))
if (g_config.vsync && (!g_config.maxfps || g_config.maxfps >= g_ddraw.mode.dmDisplayFrequency))
{
WaitForSingleObject(g_fpsl.htimer, g_fpsl.tick_length * 2);
LARGE_INTEGER due_time = { .QuadPart = -g_fpsl.tick_length_ns };