use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start

This commit is contained in:
FunkyFr3sh 2018-10-24 04:21:22 +02:00
parent 2754da2a30
commit 35ac845688
11 changed files with 6434 additions and 11155 deletions

View file

@ -21,6 +21,7 @@
#include <d3d9.h>
#include "ddraw.h"
#include "main.h"
#include "opengl.h"
#include "palette.h"
#include "surface.h"
#include "clipper.h"
@ -983,11 +984,6 @@ ULONG __stdcall ddraw_Release(IDirectDrawImpl *This)
ddraw->render.ev = NULL;
}
if(This->real_dll)
{
FreeLibrary(This->real_dll);
}
DeleteCriticalSection(&This->cs);
/* restore old wndproc, subsequent ddraw creation will otherwise fail */
@ -1068,14 +1064,17 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
ddraw = This;
This->real_dll = LoadLibrary("system32\\ddraw.dll");
if (!This->real_dll)
This->real_dll = LoadLibrary("system32\\ddraw.dll");
if(!This->real_dll)
{
ddraw_Release(This);
return DDERR_GENERIC;
}
This->DirectDrawCreate = (HRESULT (WINAPI *)(GUID FAR*, LPDIRECTDRAW FAR*, IUnknown FAR*))GetProcAddress(This->real_dll, "DirectDrawCreate");
This->DirectDrawCreate =
(HRESULT (WINAPI *)(GUID FAR*, LPDIRECTDRAW FAR*, IUnknown FAR*))GetProcAddress(This->real_dll, "DirectDrawCreate");
if(!This->DirectDrawCreate)
{
@ -1301,9 +1300,18 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
}
if (d3d)
{
This->renderer = render_d3d9_main;
else
}
else if (OpenGL_LoadDll())
{
This->renderer = render_main;
}
else
{
ShowDriverWarning = TRUE;
This->renderer = render_soft_main;
}
}
else if (tolower(tmp[0]) == 'd')
@ -1314,7 +1322,15 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
else
{
printf("DirectDrawCreate: Using OpenGL renderer\n");
This->renderer = render_main;
if (OpenGL_LoadDll())
{
This->renderer = render_main;
}
else
{
ShowDriverWarning = TRUE;
This->renderer = render_soft_main;
}
}
// to do: read .glslp config file instead of the shader and apply the correct settings

View file

@ -2,141 +2,202 @@
#include <stdio.h>
#include "opengl.h"
PFNWGLCREATECONTEXT xwglCreateContext;
PFNWGLDELETECONTEXT xwglDeleteContext;
PFNWGLGETPROCADDRESS xwglGetProcAddress;
PFNWGLMAKECURRENT xwglMakeCurrent;
PFNGLVIEWPORT glViewport;
PFNGLBINDTEXTURE glBindTexture;
PFNGLGENTEXTURES glGenTextures;
PFNGLTEXPARAMETERI glTexParameteri;
PFNGLDELETETEXTURES glDeleteTextures;
PFNGLTEXIMAGE2D glTexImage2D;
PFNGLDRAWELEMENTS glDrawElements;
PFNGLTEXSUBIMAGE2D glTexSubImage2D;
PFNGLGETERROR glGetError;
PFNGLGETSTRING glGetString;
PFNGLGETTEXIMAGE glGetTexImage;
PFNGLPIXELSTOREI glPixelStorei;
PFNGLBEGIN glBegin;
PFNGLEND glEnd;
PFNGLTEXCOORD2F glTexCoord2f;
PFNGLVERTEX2F glVertex2f;
// Program
PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
PFNGLUSEPROGRAMPROC glUseProgram = NULL;
PFNGLATTACHSHADERPROC glAttachShader = NULL;
PFNGLDETACHSHADERPROC glDetachShader = NULL;
PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
PFNGLUNIFORM1IPROC glUniform1i = NULL;
PFNGLUNIFORM1IVPROC glUniform1iv = NULL;
PFNGLUNIFORM2IVPROC glUniform2iv = NULL;
PFNGLUNIFORM3IVPROC glUniform3iv = NULL;
PFNGLUNIFORM4IVPROC glUniform4iv = NULL;
PFNGLUNIFORM1FPROC glUniform1f = NULL;
PFNGLUNIFORM1FVPROC glUniform1fv = NULL;
PFNGLUNIFORM2FVPROC glUniform2fv = NULL;
PFNGLUNIFORM3FVPROC glUniform3fv = NULL;
PFNGLUNIFORM4FVPROC glUniform4fv = NULL;
PFNGLUNIFORM4FPROC glUniform4f = NULL;
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = NULL;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = NULL;
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = NULL;
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLDETACHSHADERPROC glDetachShader;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLUNIFORM1IPROC glUniform1i;
PFNGLUNIFORM1IVPROC glUniform1iv;
PFNGLUNIFORM2IVPROC glUniform2iv;
PFNGLUNIFORM3IVPROC glUniform3iv;
PFNGLUNIFORM4IVPROC glUniform4iv;
PFNGLUNIFORM1FPROC glUniform1f;
PFNGLUNIFORM1FVPROC glUniform1fv;
PFNGLUNIFORM2FVPROC glUniform2fv;
PFNGLUNIFORM3FVPROC glUniform3fv;
PFNGLUNIFORM4FVPROC glUniform4fv;
PFNGLUNIFORM4FPROC glUniform4f;
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
PFNGLCREATESHADERPROC glCreateShader = NULL;
PFNGLDELETESHADERPROC glDeleteShader = NULL;
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
PFNGLCOMPILESHADERPROC glCompileShader = NULL;
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
PFNGLCREATESHADERPROC glCreateShader;
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGENBUFFERSPROC glGenBuffers = NULL;
PFNGLBINDBUFFERPROC glBindBuffer = NULL;
PFNGLBUFFERDATAPROC glBufferData = NULL;
PFNGLMAPBUFFERPROC glMapBuffer = NULL;
PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
PFNGLGENBUFFERSPROC glGenBuffers;
PFNGLBINDBUFFERPROC glBindBuffer;
PFNGLBUFFERDATAPROC glBufferData;
PFNGLMAPBUFFERPROC glMapBuffer;
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
PFNGLBUFFERSUBDATAPROC glBufferSubData;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
PFNGLACTIVETEXTUREPROC glActiveTexture = NULL;
PFNGLACTIVETEXTUREPROC glActiveTexture;
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
PFNGLDRAWBUFFERSPROC glDrawBuffers;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT = NULL;
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = NULL;
PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT;
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
PFNGLTEXBUFFERPROC glTexBuffer = NULL;
PFNGLTEXBUFFERPROC glTexBuffer;
HMODULE OpenGL_hModule;
BOOL OpenGL_GotVersion2;
BOOL OpenGL_GotVersion3;
char OpenGL_Version[128];
BOOL OpenGL_LoadDll()
{
if (!OpenGL_hModule)
OpenGL_hModule = LoadLibrary("opengl32.dll");
if (OpenGL_hModule)
{
xwglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(OpenGL_hModule, "wglCreateContext");
xwglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(OpenGL_hModule, "wglDeleteContext");
xwglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(OpenGL_hModule, "wglGetProcAddress");
xwglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(OpenGL_hModule, "wglMakeCurrent");
glViewport = (PFNGLVIEWPORT)GetProcAddress(OpenGL_hModule, "glViewport");
glBindTexture = (PFNGLBINDTEXTURE)GetProcAddress(OpenGL_hModule, "glBindTexture");
glGenTextures = (PFNGLGENTEXTURES)GetProcAddress(OpenGL_hModule, "glGenTextures");
glTexParameteri = (PFNGLTEXPARAMETERI)GetProcAddress(OpenGL_hModule, "glTexParameteri");
glDeleteTextures = (PFNGLDELETETEXTURES)GetProcAddress(OpenGL_hModule, "glDeleteTextures");
glTexImage2D = (PFNGLTEXIMAGE2D)GetProcAddress(OpenGL_hModule, "glTexImage2D");
glDrawElements = (PFNGLDRAWELEMENTS)GetProcAddress(OpenGL_hModule, "glDrawElements");
glTexSubImage2D = (PFNGLTEXSUBIMAGE2D)GetProcAddress(OpenGL_hModule, "glTexSubImage2D");
glGetError = (PFNGLGETERROR)GetProcAddress(OpenGL_hModule, "glGetError");
glGetString = (PFNGLGETSTRING)GetProcAddress(OpenGL_hModule, "glGetString");
glGetTexImage = (PFNGLGETTEXIMAGE)GetProcAddress(OpenGL_hModule, "glGetTexImage");
glPixelStorei = (PFNGLPIXELSTOREI)GetProcAddress(OpenGL_hModule, "glPixelStorei");
glBegin = (PFNGLBEGIN)GetProcAddress(OpenGL_hModule, "glBegin");
glEnd = (PFNGLEND)GetProcAddress(OpenGL_hModule, "glEnd");
glTexCoord2f = (PFNGLTEXCOORD2F)GetProcAddress(OpenGL_hModule, "glTexCoord2f");
glVertex2f = (PFNGLVERTEX2F)GetProcAddress(OpenGL_hModule, "glVertex2f");
}
return xwglCreateContext && xwglDeleteContext && xwglGetProcAddress && xwglMakeCurrent && glViewport &&
glBindTexture && glGenTextures && glTexParameteri && glDeleteTextures && glTexImage2D &&
glDrawElements && glTexSubImage2D && glGetError && glGetString && glGetTexImage && glPixelStorei &&
glBegin && glEnd && glTexCoord2f && glVertex2f;
}
void OpenGL_Init()
{
// Program
glCreateProgram = (PFNGLCREATEPROGRAMPROC)wglGetProcAddress("glCreateProgram");
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)wglGetProcAddress("glDeleteProgram");
glUseProgram = (PFNGLUSEPROGRAMPROC)wglGetProcAddress("glUseProgram");
glAttachShader = (PFNGLATTACHSHADERPROC)wglGetProcAddress("glAttachShader");
glDetachShader = (PFNGLDETACHSHADERPROC)wglGetProcAddress("glDetachShader");
glLinkProgram = (PFNGLLINKPROGRAMPROC)wglGetProcAddress("glLinkProgram");
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)wglGetProcAddress("glGetProgramiv");
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)wglGetProcAddress("glGetShaderInfoLog");
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)wglGetProcAddress("glGetUniformLocation");
glUniform1i = (PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i");
glUniform1iv = (PFNGLUNIFORM1IVPROC)wglGetProcAddress("glUniform1iv");
glUniform2iv = (PFNGLUNIFORM2IVPROC)wglGetProcAddress("glUniform2iv");
glUniform3iv = (PFNGLUNIFORM3IVPROC)wglGetProcAddress("glUniform3iv");
glUniform4iv = (PFNGLUNIFORM4IVPROC)wglGetProcAddress("glUniform4iv");
glUniform1f = (PFNGLUNIFORM1FPROC)wglGetProcAddress("glUniform1f");
glUniform1fv = (PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv");
glUniform2fv = (PFNGLUNIFORM2FVPROC)wglGetProcAddress("glUniform2fv");
glUniform3fv = (PFNGLUNIFORM3FVPROC)wglGetProcAddress("glUniform3fv");
glUniform4fv = (PFNGLUNIFORM4FVPROC)wglGetProcAddress("glUniform4fv");
glUniform4f = (PFNGLUNIFORM4FPROC)wglGetProcAddress("glUniform4f");
glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)wglGetProcAddress("glUniformMatrix4fv");
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)wglGetProcAddress("glGetAttribLocation");
glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)wglGetProcAddress("glVertexAttrib1f");
glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)wglGetProcAddress("glVertexAttrib1fv");
glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)wglGetProcAddress("glVertexAttrib2fv");
glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)wglGetProcAddress("glVertexAttrib3fv");
glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)wglGetProcAddress("glVertexAttrib4fv");
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glEnableVertexAttribArray");
glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)wglGetProcAddress("glBindAttribLocation");
glCreateProgram = (PFNGLCREATEPROGRAMPROC)xwglGetProcAddress("glCreateProgram");
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)xwglGetProcAddress("glDeleteProgram");
glUseProgram = (PFNGLUSEPROGRAMPROC)xwglGetProcAddress("glUseProgram");
glAttachShader = (PFNGLATTACHSHADERPROC)xwglGetProcAddress("glAttachShader");
glDetachShader = (PFNGLDETACHSHADERPROC)xwglGetProcAddress("glDetachShader");
glLinkProgram = (PFNGLLINKPROGRAMPROC)xwglGetProcAddress("glLinkProgram");
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)xwglGetProcAddress("glGetProgramiv");
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)xwglGetProcAddress("glGetShaderInfoLog");
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)xwglGetProcAddress("glGetUniformLocation");
glUniform1i = (PFNGLUNIFORM1IPROC)xwglGetProcAddress("glUniform1i");
glUniform1iv = (PFNGLUNIFORM1IVPROC)xwglGetProcAddress("glUniform1iv");
glUniform2iv = (PFNGLUNIFORM2IVPROC)xwglGetProcAddress("glUniform2iv");
glUniform3iv = (PFNGLUNIFORM3IVPROC)xwglGetProcAddress("glUniform3iv");
glUniform4iv = (PFNGLUNIFORM4IVPROC)xwglGetProcAddress("glUniform4iv");
glUniform1f = (PFNGLUNIFORM1FPROC)xwglGetProcAddress("glUniform1f");
glUniform1fv = (PFNGLUNIFORM1FVPROC)xwglGetProcAddress("glUniform1fv");
glUniform2fv = (PFNGLUNIFORM2FVPROC)xwglGetProcAddress("glUniform2fv");
glUniform3fv = (PFNGLUNIFORM3FVPROC)xwglGetProcAddress("glUniform3fv");
glUniform4fv = (PFNGLUNIFORM4FVPROC)xwglGetProcAddress("glUniform4fv");
glUniform4f = (PFNGLUNIFORM4FPROC)xwglGetProcAddress("glUniform4f");
glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)xwglGetProcAddress("glUniformMatrix4fv");
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)xwglGetProcAddress("glGetAttribLocation");
glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)xwglGetProcAddress("glVertexAttrib1f");
glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)xwglGetProcAddress("glVertexAttrib1fv");
glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)xwglGetProcAddress("glVertexAttrib2fv");
glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)xwglGetProcAddress("glVertexAttrib3fv");
glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)xwglGetProcAddress("glVertexAttrib4fv");
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)xwglGetProcAddress("glEnableVertexAttribArray");
glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)xwglGetProcAddress("glBindAttribLocation");
glCreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
glDeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
glShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
glCompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
glGetShaderiv = (PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv");
glCreateShader = (PFNGLCREATESHADERPROC)xwglGetProcAddress("glCreateShader");
glDeleteShader = (PFNGLDELETESHADERPROC)xwglGetProcAddress("glDeleteShader");
glShaderSource = (PFNGLSHADERSOURCEPROC)xwglGetProcAddress("glShaderSource");
glCompileShader = (PFNGLCOMPILESHADERPROC)xwglGetProcAddress("glCompileShader");
glGetShaderiv = (PFNGLGETSHADERIVPROC)xwglGetProcAddress("glGetShaderiv");
glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
glMapBuffer = (PFNGLMAPBUFFERPROC)wglGetProcAddress("glMapBuffer");
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)wglGetProcAddress("glUnmapBuffer");
glBufferSubData = (PFNGLBUFFERSUBDATAPROC)wglGetProcAddress("glBufferSubData");
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)wglGetProcAddress("glVertexAttribPointer");
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffers");
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)wglGetProcAddress("glGenVertexArrays");
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)wglGetProcAddress("glBindVertexArray");
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)wglGetProcAddress("glDeleteVertexArrays");
glGenBuffers = (PFNGLGENBUFFERSPROC)xwglGetProcAddress("glGenBuffers");
glBindBuffer = (PFNGLBINDBUFFERPROC)xwglGetProcAddress("glBindBuffer");
glBufferData = (PFNGLBUFFERDATAPROC)xwglGetProcAddress("glBufferData");
glMapBuffer = (PFNGLMAPBUFFERPROC)xwglGetProcAddress("glMapBuffer");
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)xwglGetProcAddress("glUnmapBuffer");
glBufferSubData = (PFNGLBUFFERSUBDATAPROC)xwglGetProcAddress("glBufferSubData");
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)xwglGetProcAddress("glVertexAttribPointer");
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)xwglGetProcAddress("glDeleteBuffers");
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)xwglGetProcAddress("glGenVertexArrays");
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)xwglGetProcAddress("glBindVertexArray");
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)xwglGetProcAddress("glDeleteVertexArrays");
glActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTexture");
glActiveTexture = (PFNGLACTIVETEXTUREPROC)xwglGetProcAddress("glActiveTexture");
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)wglGetProcAddress("glGenFramebuffers");
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)wglGetProcAddress("glBindFramebuffer");
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)wglGetProcAddress("glFramebufferTexture2D");
glDrawBuffers = (PFNGLDRAWBUFFERSPROC)wglGetProcAddress("glDrawBuffers");
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)wglGetProcAddress("glCheckFramebufferStatus");
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)wglGetProcAddress("glDeleteFramebuffers");
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)xwglGetProcAddress("glGenFramebuffers");
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)xwglGetProcAddress("glBindFramebuffer");
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)xwglGetProcAddress("glFramebufferTexture2D");
glDrawBuffers = (PFNGLDRAWBUFFERSPROC)xwglGetProcAddress("glDrawBuffers");
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)xwglGetProcAddress("glCheckFramebufferStatus");
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)xwglGetProcAddress("glDeleteFramebuffers");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXT)wglGetProcAddress("wglSwapIntervalEXT");
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXT)xwglGetProcAddress("wglSwapIntervalEXT");
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)xwglGetProcAddress("wglGetExtensionsStringARB");
glTexBuffer = (PFNGLTEXBUFFERPROC)wglGetProcAddress("glTexBuffer");
glTexBuffer = (PFNGLTEXBUFFERPROC)xwglGetProcAddress("glTexBuffer");
char *glversion = (char *)glGetString(GL_VERSION);
if (glversion)

View file

@ -26,7 +26,6 @@
static HGLRC OpenGLContext;
static int MaxFPS;
static BOOL VSyncEnabled;
static DWORD FrameLength;
static GLuint PaletteProgram;
static GLuint ScaleProgram;
@ -100,15 +99,15 @@ DWORD WINAPI render_main(void)
static HGLRC CreateContext(HDC hdc)
{
HGLRC context = wglCreateContext(hdc);
BOOL madeCurrent = context && wglMakeCurrent(hdc, context);
HGLRC context = xwglCreateContext(hdc);
BOOL madeCurrent = context && xwglMakeCurrent(hdc, context);
if (!madeCurrent || glGetError() != GL_NO_ERROR)
{
if (madeCurrent)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(context);
xwglMakeCurrent(NULL, NULL);
xwglDeleteContext(context);
}
context = 0;
@ -120,7 +119,6 @@ static HGLRC CreateContext(HDC hdc)
static void SetMaxFPS(int baseMaxFPS)
{
MaxFPS = baseMaxFPS;
VSyncEnabled = FALSE;
if (OpenGL_ExtExists("WGL_EXT_swap_control_tear", ddraw->render.hDC))
{
@ -130,7 +128,6 @@ static void SetMaxFPS(int baseMaxFPS)
{
wglSwapIntervalEXT(-1);
MaxFPS = 1000;
VSyncEnabled = TRUE;
}
else
wglSwapIntervalEXT(0);
@ -144,7 +141,6 @@ static void SetMaxFPS(int baseMaxFPS)
{
wglSwapIntervalEXT(1);
MaxFPS = 1000;
VSyncEnabled = TRUE;
}
else
wglSwapIntervalEXT(0);
@ -602,10 +598,9 @@ static void Render()
}
static int errorCheckCount = 0;
if (errorCheckCount < 3)
if (errorCheckCount < 20)
{
errorCheckCount++;
glFinish();
if (glGetError() != GL_NO_ERROR)
UseOpenGL = FALSE;
@ -712,9 +707,6 @@ static void Render()
SwapBuffers(ddraw->render.hDC);
if (VSyncEnabled)
glFinish();
#if _DEBUG
DrawFrameInfoEnd();
#endif
@ -773,8 +765,8 @@ static void DeleteContext(HGLRC context)
}
}
wglMakeCurrent(NULL, NULL);
wglDeleteContext(context);
xwglMakeCurrent(NULL, NULL);
xwglDeleteContext(context);
}
static BOOL TextureUploadTest()