use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start

This commit is contained in:
FunkyFr3sh 2018-10-24 04:21:22 +02:00
parent 2754da2a30
commit 35ac845688
11 changed files with 6434 additions and 11155 deletions

View file

@ -62,9 +62,6 @@
<ClInclude Include="inc\debug.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\glext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\main.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -98,6 +95,12 @@
<ClInclude Include="inc\render_d3d9.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\glcorearb.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\KHR\khrplatform.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ddraw.rc">