use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2754da2a30
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11 changed files with 6434 additions and 11155 deletions
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@ -62,9 +62,6 @@
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<ClInclude Include="inc\debug.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="inc\glext.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="inc\main.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -98,6 +95,12 @@
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<ClInclude Include="inc\render_d3d9.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="inc\glcorearb.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="inc\KHR\khrplatform.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="ddraw.rc">
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