use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
This commit is contained in:
parent
2754da2a30
commit
35ac845688
11 changed files with 6434 additions and 11155 deletions
4
Makefile
4
Makefile
|
@ -1,10 +1,10 @@
|
|||
CC=gcc
|
||||
WINDRES=windres
|
||||
CFLAGS=-DHAVE_LIBPNG -Iinc -Wall -Wl,--enable-stdcall-fixup -s
|
||||
LIBS=lib/libpng14.a lib/libz.a -lgdi32 -lopengl32 -lwinmm
|
||||
LIBS=lib/libpng14.a lib/libz.a -lgdi32 -lwinmm
|
||||
|
||||
#CFLAGS=-Iinc -Wall -Wl,--enable-stdcall-fixup -O3 -s
|
||||
#LIBS=-lgdi32 -lopengl32 -lwinmm
|
||||
#LIBS=-lgdi32 -lwinmm
|
||||
|
||||
FILES = src/debug.c \
|
||||
src/main.c \
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue