use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start

This commit is contained in:
FunkyFr3sh 2018-10-24 04:21:22 +02:00
parent 2754da2a30
commit 35ac845688
11 changed files with 6434 additions and 11155 deletions

View file

@ -1,10 +1,10 @@
CC=gcc
WINDRES=windres
CFLAGS=-DHAVE_LIBPNG -Iinc -Wall -Wl,--enable-stdcall-fixup -s
LIBS=lib/libpng14.a lib/libz.a -lgdi32 -lopengl32 -lwinmm
LIBS=lib/libpng14.a lib/libz.a -lgdi32 -lwinmm
#CFLAGS=-Iinc -Wall -Wl,--enable-stdcall-fixup -O3 -s
#LIBS=-lgdi32 -lopengl32 -lwinmm
#LIBS=-lgdi32 -lwinmm
FILES = src/debug.c \
src/main.c \