#5 add forcefps bool
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5 changed files with 33 additions and 3 deletions
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@ -61,7 +61,8 @@ DWORD WINAPI render_soft_main(void)
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ddraw->fpsLimiter.ticklength = len + (ddraw->accurateTimers ? 0.5f : 0.0f);
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}
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while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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while (ddraw->render.run &&
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(ddraw->render.forcefps || WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED))
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{
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#if _DEBUG
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DrawFrameInfoStart();
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