#5 add forcefps bool
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5 changed files with 33 additions and 3 deletions
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@ -302,7 +302,8 @@ DWORD WINAPI render_d3d9_main(void)
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DWORD tickEnd = 0;
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BOOL needsUpdate = FALSE;
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while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, 200) != WAIT_FAILED)
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while (ddraw->render.run &&
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(ddraw->render.forcefps || WaitForSingleObject(ddraw->render.sem, 200) != WAIT_FAILED))
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{
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#if _DEBUG
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DrawFrameInfoStart();
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