Make both renderers flip 10 fps when the window is inactive so something is drawn
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233aa94adf
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2 changed files with 2 additions and 2 deletions
2
render.c
2
render.c
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@ -87,7 +87,7 @@ DWORD WINAPI render_main(void)
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glEnable(GL_TEXTURE_2D);
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while(ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) == WAIT_OBJECT_0)
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while(ddraw->render.run && WaitForSingleObject(ddraw->render.sem, 100) != WAIT_FAILED)
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{
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scale_w = (float)ddraw->width/tex_width;
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scale_h = (float)ddraw->height/tex_height;
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@ -50,7 +50,7 @@ DWORD WINAPI render_soft_main(void)
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frame_len = 1000.0f / ddraw->render.maxfps;
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}
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while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) == WAIT_OBJECT_0)
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while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, 100) != WAIT_FAILED)
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{
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if(ddraw->render.maxfps > 0)
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{
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