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2 changed files with 50 additions and 50 deletions
22
render.c
22
render.c
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@ -87,13 +87,13 @@ DWORD WINAPI render_main(void)
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}
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glEnable(GL_TEXTURE_2D);
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while(ddraw->render.thread)
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{
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scale_w = (float)ddraw->width/tex_width;
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scale_h = (float)ddraw->height/tex_height;
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scale_w = (float)ddraw->width/tex_width;
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scale_h = (float)ddraw->height/tex_height;
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if(ddraw->render.maxfps > 0)
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{
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tick_start = timeGetTime();
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@ -146,17 +146,17 @@ DWORD WINAPI render_main(void)
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glTexCoord2f(scale_w,scale_h); glVertex2f( 1, -1);
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glTexCoord2f(0,scale_h); glVertex2f(-1, -1);
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glEnd();
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SwapBuffers(ddraw->render.hDC);
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SwapBuffers(ddraw->render.hDC);
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if(ddraw->render.maxfps > 0)
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{
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tick_end = timeGetTime();
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if(tick_end - tick_start < frame_len)
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{
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Sleep( frame_len - (tick_end - tick_start));
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}
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if(tick_end - tick_start < frame_len)
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{
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Sleep( frame_len - (tick_end - tick_start));
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}
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}
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}
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