fix d3d9 multi threading
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parent
227bbc8280
commit
28c9886dbe
4 changed files with 82 additions and 83 deletions
72
src/main.c
72
src/main.c
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@ -38,9 +38,13 @@ void mouse_unlock();
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BOOL screenshot(struct IDirectDrawSurfaceImpl *);
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#endif
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extern BOOL D3D9_Enabled;
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extern HMODULE D3D9_hModule;
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BOOL CreateDirect3D9();
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BOOL ResetDirect3D9();
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BOOL ReleaseDirect3D9();
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BOOL DeviceLostDirect3D9();
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IDirectDrawImpl *ddraw = NULL;
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DWORD WINAPI render_main(void);
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@ -51,6 +55,7 @@ DWORD WINAPI render_d3d9_main(void);
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int WindowPosX;
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int WindowPosY;
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char SettingsIniPath[MAX_PATH];
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BOOL Direct3D9Active;
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//BOOL WINAPI DllMainCRTStartup(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
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BOOL WINAPI DllMain(HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
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@ -226,7 +231,7 @@ HRESULT __stdcall ddraw_RestoreDisplayMode(IDirectDrawImpl *This)
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}
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/* only stop drawing in GL mode when minimized */
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if (This->renderer == render_main)
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if (This->renderer != render_soft_main)
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{
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EnterCriticalSection(&This->cs);
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This->render.run = FALSE;
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@ -235,19 +240,31 @@ HRESULT __stdcall ddraw_RestoreDisplayMode(IDirectDrawImpl *This)
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WaitForSingleObject(This->render.thread, INFINITE);
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This->render.thread = NULL;
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if (This->renderer == render_d3d9_main)
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ReleaseDirect3D9();
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}
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if(!ddraw->windowed)
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{
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if (!D3D9_Enabled)
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if (!Direct3D9Active)
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ChangeDisplaySettings(&This->mode, 0);
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InterlockedExchange(&ddraw->minimized, TRUE);
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}
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return DD_OK;
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}
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void InitDirect3D9()
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{
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Direct3D9Active = CreateDirect3D9();
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if (!Direct3D9Active)
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{
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ReleaseDirect3D9();
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ShowDriverWarning = TRUE;
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ddraw->renderer = render_soft_main;
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}
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}
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HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD height, DWORD bpp)
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{
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printf("DirectDraw::SetDisplayMode(This=%p, width=%d, height=%d, bpp=%d)\n", This, (unsigned int)width, (unsigned int)height, (unsigned int)bpp);
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@ -448,14 +465,23 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
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SetWindowPos(ddraw->hWnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
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MoveWindow(This->hWnd, dst.left, dst.top, (dst.right - dst.left), (dst.bottom - dst.top), TRUE);
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This->windowed_init = TRUE;
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if (This->renderer == render_d3d9_main)
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InitDirect3D9();
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}
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}
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else
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{
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if(!This->devmode && ChangeDisplaySettings(&This->render.mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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if (This->renderer == render_d3d9_main)
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InitDirect3D9();
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if(!This->devmode)
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{
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This->render.run = FALSE;
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return DDERR_INVALIDMODE;
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if (!Direct3D9Active && ChangeDisplaySettings(&This->render.mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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{
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This->render.run = FALSE;
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return DDERR_INVALIDMODE;
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}
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}
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if (ddraw->wine)
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@ -522,7 +548,7 @@ void ToggleFullscreen()
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if (ddraw->windowed)
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{
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mouse_unlock();
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if(ChangeDisplaySettings(&ddraw->render.mode, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL)
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if(ChangeDisplaySettings(&ddraw->render.mode, CDS_TEST) == DISP_CHANGE_SUCCESSFUL)
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{
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ddraw->windowed = FALSE;
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@ -530,15 +556,17 @@ void ToggleFullscreen()
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SetWindowPos(ddraw->hWnd, HWND_TOPMOST, 0, 0, ddraw->render.width, ddraw->render.height, SWP_SHOWWINDOW);
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LastSetWindowPosTick = timeGetTime();
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InterlockedExchange(&ddraw->displayModeChanged, TRUE);
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if (Direct3D9Active)
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ResetDirect3D9();
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else
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ChangeDisplaySettings(&ddraw->render.mode, CDS_FULLSCREEN);
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}
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mouse_lock();
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}
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else
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{
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mouse_unlock();
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InterlockedExchange(&ddraw->displayModeChanged, TRUE);
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if(D3D9_Enabled || ChangeDisplaySettings(&ddraw->mode, 0) == DISP_CHANGE_SUCCESSFUL)
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if(Direct3D9Active || ChangeDisplaySettings(&ddraw->mode, 0) == DISP_CHANGE_SUCCESSFUL)
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{
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if (!ddraw->border)
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{
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@ -559,8 +587,11 @@ void ToggleFullscreen()
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ddraw->windowed = TRUE;
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ddraw->windowed_init = TRUE;
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InterlockedExchange(&ddraw->displayModeChanged, TRUE);
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if (Direct3D9Active)
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ResetDirect3D9();
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}
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mouse_lock();
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}
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}
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@ -570,13 +601,11 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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switch(uMsg)
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{
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case WM_D3D9FULLSCREEN:
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case WM_D3D9DEVICELOST:
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{
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if (!ddraw->windowed)
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if (Direct3D9Active && DeviceLostDirect3D9())
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{
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if (GetSystemMetrics(SM_CYSCREEN) == ddraw->render.mode.dmPelsHeight &&
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GetSystemMetrics(SM_CXSCREEN) == ddraw->render.mode.dmPelsWidth &&
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GetForegroundWindow() == ddraw->hWnd)
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if (!ddraw->windowed)
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mouse_lock();
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}
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return 0;
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@ -639,7 +668,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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if (!ddraw->windowed)
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{
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if (!D3D9_Enabled)
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if (!Direct3D9Active)
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{
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ChangeDisplaySettings(&ddraw->render.mode, CDS_FULLSCREEN);
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@ -662,7 +691,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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/* minimize our window on defocus when in fullscreen */
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if (!ddraw->windowed)
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{
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if (!D3D9_Enabled)
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if (!Direct3D9Active)
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{
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ShowWindow(ddraw->hWnd, SW_MINIMIZE);
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ChangeDisplaySettings(&ddraw->mode, 0);
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@ -944,6 +973,9 @@ ULONG __stdcall ddraw_Release(IDirectDrawImpl *This)
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WaitForSingleObject(This->render.thread, INFINITE);
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This->render.thread = NULL;
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if (This->renderer == render_d3d9_main)
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ReleaseDirect3D9();
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}
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if(This->render.hDC)
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