fix d3d9 multi threading
This commit is contained in:
parent
227bbc8280
commit
28c9886dbe
4 changed files with 82 additions and 83 deletions
|
@ -26,7 +26,7 @@
|
|||
|
||||
#define WM_AUTORENDERER WM_USER+111
|
||||
#define WM_WINEFULLSCREEN WM_USER+112
|
||||
#define WM_D3D9FULLSCREEN WM_USER+113
|
||||
#define WM_D3D9DEVICELOST WM_USER+113
|
||||
|
||||
extern BOOL ShowDriverWarning;
|
||||
|
||||
|
@ -99,7 +99,6 @@ typedef struct IDirectDrawImpl
|
|||
char shader[MAX_PATH];
|
||||
BOOL wine;
|
||||
int sleep;
|
||||
LONG displayModeChanged;
|
||||
LONG minimized;
|
||||
|
||||
} IDirectDrawImpl;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue