#41 IAT Hooking for all game modules

This commit is contained in:
FunkyFr3sh 2020-09-19 11:23:06 +02:00
parent f58bc7117f
commit 28b4965611
7 changed files with 102 additions and 3 deletions

View file

@ -23,7 +23,8 @@ typedef LONG (WINAPI* SETWINDOWLONGAPROC)(HWND, int, LONG);
typedef BOOL (WINAPI* ENABLEWINDOWPROC)(HWND, BOOL);
typedef HWND (WINAPI* CREATEWINDOWEXAPROC)(DWORD, LPCSTR, LPCSTR, DWORD, int, int, int, int, HWND, HMENU, HINSTANCE, LPVOID);
typedef BOOL (WINAPI* DESTROYWINDOWPROC)(HWND);
typedef BOOL(WINAPI* GETDEVICECAPSPROC)(HDC, int);
typedef int (WINAPI* GETDEVICECAPSPROC)(HDC, int);
typedef HMODULE (WINAPI* LOADLIBRARYEXWPROC)(LPCWSTR, HANDLE, DWORD);
extern GETCURSORPOSPROC real_GetCursorPos;
extern CLIPCURSORPROC real_ClipCursor;
@ -46,6 +47,7 @@ extern ENABLEWINDOWPROC real_EnableWindow;
extern CREATEWINDOWEXAPROC real_CreateWindowExA;
extern DESTROYWINDOWPROC real_DestroyWindow;
extern GETDEVICECAPSPROC real_GetDeviceCaps;
extern LOADLIBRARYEXWPROC real_LoadLibraryExW;
extern int HookingMethod;
extern BOOL Hook_Active;