revert min fps setting on d3d9
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parent
15e7f9d2c3
commit
26175acde7
2 changed files with 4 additions and 1 deletions
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@ -423,7 +423,7 @@ DWORD WINAPI d3d9_render_main(void)
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BOOL needs_update = FALSE;
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DWORD timeout = g_ddraw->render.minfps > 0 ? g_ddraw->render.minfps_tick_len : 200;
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DWORD timeout = g_ddraw->render.minfps > 0 ? g_ddraw->render.minfps_tick_len : INFINITE;
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while (g_ddraw->render.run &&
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(g_ddraw->render.minfps < 0 || WaitForSingleObject(g_ddraw->render.sem, timeout) != WAIT_FAILED))
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@ -530,6 +530,9 @@ LRESULT CALLBACK fake_WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam
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{
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mouse_lock();
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}
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ReleaseSemaphore(g_ddraw->render.sem, 1, NULL);
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PostMessageA(g_ddraw->hwnd, WM_D3D9DEVICELOST, 0, 0);
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}
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else
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{
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