add DebugLog build config
This commit is contained in:
parent
baaa87b18f
commit
25e561d953
9 changed files with 64 additions and 18 deletions
|
@ -5,6 +5,7 @@
|
|||
#include "opengl_utils.h"
|
||||
#include "utils.h"
|
||||
#include "wndproc.h"
|
||||
#include "debug.h"
|
||||
|
||||
|
||||
DWORD WINAPI gdi_render_main(void)
|
||||
|
@ -52,7 +53,7 @@ DWORD WINAPI gdi_render_main(void)
|
|||
(g_ddraw->render.forcefps || WaitForSingleObject(g_ddraw->render.sem, 200) != WAIT_FAILED))
|
||||
{
|
||||
#if _DEBUG
|
||||
DrawFrameInfoStart();
|
||||
dbg_draw_frame_info_start();
|
||||
#endif
|
||||
|
||||
if (g_ddraw->fps_limiter.tick_length > 0)
|
||||
|
@ -145,7 +146,7 @@ DWORD WINAPI gdi_render_main(void)
|
|||
LeaveCriticalSection(&g_ddraw->cs);
|
||||
|
||||
#if _DEBUG
|
||||
DrawFrameInfoEnd();
|
||||
dbg_draw_frame_info_end();
|
||||
#endif
|
||||
|
||||
if (g_ddraw->fps_limiter.tick_length > 0)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue