add DebugLog build config

This commit is contained in:
FunkyFr3sh 2020-10-13 10:15:42 +02:00
parent baaa87b18f
commit 25e561d953
9 changed files with 64 additions and 18 deletions

View file

@ -5,6 +5,7 @@
#include "opengl_utils.h"
#include "utils.h"
#include "wndproc.h"
#include "debug.h"
DWORD WINAPI gdi_render_main(void)
@ -52,7 +53,7 @@ DWORD WINAPI gdi_render_main(void)
(g_ddraw->render.forcefps || WaitForSingleObject(g_ddraw->render.sem, 200) != WAIT_FAILED))
{
#if _DEBUG
DrawFrameInfoStart();
dbg_draw_frame_info_start();
#endif
if (g_ddraw->fps_limiter.tick_length > 0)
@ -145,7 +146,7 @@ DWORD WINAPI gdi_render_main(void)
LeaveCriticalSection(&g_ddraw->cs);
#if _DEBUG
DrawFrameInfoEnd();
dbg_draw_frame_info_end();
#endif
if (g_ddraw->fps_limiter.tick_length > 0)