add DebugLog build config

This commit is contained in:
FunkyFr3sh 2020-10-13 10:15:42 +02:00
parent baaa87b18f
commit 25e561d953
9 changed files with 64 additions and 18 deletions

View file

@ -229,7 +229,7 @@ BOOL oglu_ext_exists(char *ext, HDC hdc)
return FALSE;
}
GLuint oglu_build_program(const GLchar *vertSource, const GLchar *fragSource)
GLuint oglu_build_program(const GLchar *vert_source, const GLchar *frag_source)
{
if (!glCreateShader || !glShaderSource || !glCompileShader || !glCreateProgram ||
!glAttachShader || !glLinkProgram || !glUseProgram || !glDetachShader)
@ -241,8 +241,8 @@ GLuint oglu_build_program(const GLchar *vertSource, const GLchar *fragSource)
if (!vert_shader || !frag_shader)
return 0;
glShaderSource(vert_shader, 1, &vertSource, NULL);
glShaderSource(frag_shader, 1, &fragSource, NULL);
glShaderSource(vert_shader, 1, &vert_source, NULL);
glShaderSource(frag_shader, 1, &frag_source, NULL);
GLint is_compiled = 0;
@ -305,11 +305,11 @@ GLuint oglu_build_program(const GLchar *vertSource, const GLchar *fragSource)
return program;
}
GLuint oglu_build_program_from_file(const char *filePath)
GLuint oglu_build_program_from_file(const char *file_path)
{
GLuint program = 0;
FILE *file = fopen(filePath, "rb");
FILE *file = fopen(file_path, "rb");
if (file)
{
fseek(file, 0, SEEK_END);