add DebugLog build config

This commit is contained in:
FunkyFr3sh 2020-10-13 10:15:42 +02:00
parent baaa87b18f
commit 25e561d953
9 changed files with 64 additions and 18 deletions

View file

@ -229,7 +229,7 @@ BOOL oglu_ext_exists(char *ext, HDC hdc)
return FALSE;
}
GLuint oglu_build_program(const GLchar *vertSource, const GLchar *fragSource)
GLuint oglu_build_program(const GLchar *vert_source, const GLchar *frag_source)
{
if (!glCreateShader || !glShaderSource || !glCompileShader || !glCreateProgram ||
!glAttachShader || !glLinkProgram || !glUseProgram || !glDetachShader)
@ -241,8 +241,8 @@ GLuint oglu_build_program(const GLchar *vertSource, const GLchar *fragSource)
if (!vert_shader || !frag_shader)
return 0;
glShaderSource(vert_shader, 1, &vertSource, NULL);
glShaderSource(frag_shader, 1, &fragSource, NULL);
glShaderSource(vert_shader, 1, &vert_source, NULL);
glShaderSource(frag_shader, 1, &frag_source, NULL);
GLint is_compiled = 0;
@ -305,11 +305,11 @@ GLuint oglu_build_program(const GLchar *vertSource, const GLchar *fragSource)
return program;
}
GLuint oglu_build_program_from_file(const char *filePath)
GLuint oglu_build_program_from_file(const char *file_path)
{
GLuint program = 0;
FILE *file = fopen(filePath, "rb");
FILE *file = fopen(file_path, "rb");
if (file)
{
fseek(file, 0, SEEK_END);

View file

@ -7,6 +7,7 @@
#include "render_d3d9.h"
#include "utils.h"
#include "wndproc.h"
#include "debug.h"
static BOOL d3d9_create_resouces();
@ -313,7 +314,7 @@ DWORD WINAPI d3d9_render_main(void)
(g_ddraw->render.forcefps || WaitForSingleObject(g_ddraw->render.sem, 200) != WAIT_FAILED))
{
#if _DEBUG
DrawFrameInfoStart();
dbg_draw_frame_info_start();
#endif
static int tex_index = 0, palIndex = 0;
@ -422,7 +423,7 @@ DWORD WINAPI d3d9_render_main(void)
}
#if _DEBUG
DrawFrameInfoEnd();
dbg_draw_frame_info_end();
#endif
if (g_ddraw->fps_limiter.tick_length > 0)

View file

@ -5,6 +5,7 @@
#include "opengl_utils.h"
#include "utils.h"
#include "wndproc.h"
#include "debug.h"
DWORD WINAPI gdi_render_main(void)
@ -52,7 +53,7 @@ DWORD WINAPI gdi_render_main(void)
(g_ddraw->render.forcefps || WaitForSingleObject(g_ddraw->render.sem, 200) != WAIT_FAILED))
{
#if _DEBUG
DrawFrameInfoStart();
dbg_draw_frame_info_start();
#endif
if (g_ddraw->fps_limiter.tick_length > 0)
@ -145,7 +146,7 @@ DWORD WINAPI gdi_render_main(void)
LeaveCriticalSection(&g_ddraw->cs);
#if _DEBUG
DrawFrameInfoEnd();
dbg_draw_frame_info_end();
#endif
if (g_ddraw->fps_limiter.tick_length > 0)

View file

@ -7,6 +7,7 @@
#include "render_gdi.h"
#include "render_ogl.h"
#include "utils.h"
#include "debug.h"
static HGLRC ogl_create_context(HDC hdc);
@ -545,7 +546,7 @@ static void ogl_render()
(g_ddraw->render.forcefps || WaitForSingleObject(g_ddraw->render.sem, 200) != WAIT_FAILED))
{
#if _DEBUG
DrawFrameInfoStart();
dbg_draw_frame_info_start();
#endif
g_ogl.scale_w = (float)g_ddraw->width / g_ogl.surface_tex_width;
@ -773,7 +774,7 @@ static void ogl_render()
SwapBuffers(g_ddraw->render.hdc);
#if _DEBUG
DrawFrameInfoEnd();
dbg_draw_frame_info_end();
#endif
if (g_ddraw->fps_limiter.tick_length > 0)