add 32bit support for gta tests

This commit is contained in:
FunkyFr3sh 2021-06-02 01:52:45 +02:00
parent f262004e13
commit 21c114dfb3
8 changed files with 214 additions and 33 deletions

View file

@ -207,7 +207,7 @@ static BOOL d3d9_create_resouces()
tex_height,
1,
0,
g_ddraw->bpp == 16 ? D3DFMT_R5G6B5 : D3DFMT_L8,
g_ddraw->bpp == 16 ? D3DFMT_R5G6B5 : g_ddraw->bpp == 32 ? D3DFMT_X8B8G8R8 : D3DFMT_L8,
D3DPOOL_MANAGED,
&g_d3d9.surface_tex[i],
0));
@ -238,7 +238,7 @@ static BOOL d3d9_create_resouces()
IDirect3DDevice9_CreatePixelShader(g_d3d9.device, (DWORD *)D3D9_PALETTE_SHADER, &g_d3d9.pixel_shader));
}
return g_d3d9.vertex_buf && (g_d3d9.pixel_shader || g_ddraw->bpp == 16) && !err;
return g_d3d9.vertex_buf && (g_d3d9.pixel_shader || g_ddraw->bpp == 16 || g_ddraw->bpp == 32) && !err;
}
static BOOL d3d9_set_states()
@ -330,7 +330,7 @@ DWORD WINAPI d3d9_render_main(void)
EnterCriticalSection(&g_ddraw->cs);
if (g_ddraw->primary && (g_ddraw->bpp == 16 || g_ddraw->primary->palette))
if (g_ddraw->primary && (g_ddraw->bpp == 16 || g_ddraw->bpp == 32 || g_ddraw->primary->palette))
{
if (g_ddraw->vhack)
{