enable GameHandlesClose for Infantry Online to make sure it can save its settings properly
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1 changed files with 6 additions and 1 deletions
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@ -9,6 +9,7 @@
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#include "render_ogl.h"
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#include "render_ogl.h"
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#include "hook.h"
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#include "hook.h"
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#include "debug.h"
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#include "debug.h"
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#include "dllmain.h"
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static void cfg_init();
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static void cfg_init();
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static void cfg_create_ini();
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static void cfg_create_ini();
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@ -54,7 +55,11 @@ void cfg_load()
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g_ddraw->armadahack = cfg_get_bool("armadahack", FALSE);
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g_ddraw->armadahack = cfg_get_bool("armadahack", FALSE);
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g_ddraw->tshack = cfg_get_bool("tshack", FALSE);
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g_ddraw->tshack = cfg_get_bool("tshack", FALSE);
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g_ddraw->infantryhack = cfg_get_bool("infantryhack", FALSE);
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if (g_ddraw->infantryhack = cfg_get_bool("infantryhack", FALSE))
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{
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GameHandlesClose = TRUE;
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}
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g_ddraw->hotkeys.toggle_fullscreen = cfg_get_int("keytogglefullscreen", VK_RETURN);
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g_ddraw->hotkeys.toggle_fullscreen = cfg_get_int("keytogglefullscreen", VK_RETURN);
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g_ddraw->hotkeys.toggle_maximize = cfg_get_int("keytogglemaximize", VK_NEXT);
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g_ddraw->hotkeys.toggle_maximize = cfg_get_int("keytogglemaximize", VK_NEXT);
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