add QueryPerformanceCounter debug code

This commit is contained in:
FunkyFr3sh 2018-05-31 03:38:33 +02:00
parent 038300ef2b
commit 203cee4d01
4 changed files with 37 additions and 7 deletions

View file

@ -2,6 +2,26 @@
#include <windows.h>
#include <stdio.h>
static LONGLONG CounterStartTime = 0;
static double CounterFreq = 0.0;
void CounterStart()
{
LARGE_INTEGER li;
QueryPerformanceFrequency(&li);
CounterFreq = (double)(li.QuadPart) / 1000.0;
QueryPerformanceCounter(&li);
CounterStartTime = li.QuadPart;
}
double CounterStop()
{
LARGE_INTEGER li;
QueryPerformanceCounter(&li);
return (double)(li.QuadPart - CounterStartTime) / CounterFreq;
}
void DebugPrint(const char *format, ...)
{
va_list args;

View file

@ -36,17 +36,18 @@ PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = NULL;
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
// Shader
PFNGLCREATESHADERPROC glCreateShader = NULL;
PFNGLDELETESHADERPROC glDeleteShader = NULL;
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
PFNGLCOMPILESHADERPROC glCompileShader = NULL;
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
// VBO
PFNGLGENBUFFERSPROC glGenBuffers = NULL;
PFNGLBINDBUFFERPROC glBindBuffer = NULL;
PFNGLBUFFERDATAPROC glBufferData = NULL;
PFNGLMAPBUFFERPROC glMapBuffer = NULL;
PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
@ -64,6 +65,8 @@ PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT = NULL;
PFNGLTEXBUFFERPROC glTexBuffer = NULL;
void OpenGL_Init()
{
// Program
@ -97,17 +100,18 @@ void OpenGL_Init()
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glEnableVertexAttribArray");
glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)wglGetProcAddress("glBindAttribLocation");
// Shader
glCreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
glDeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
glShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
glCompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
glGetShaderiv = (PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv");
// VBO
glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
glMapBuffer = (PFNGLMAPBUFFERPROC)wglGetProcAddress("glMapBuffer");
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)wglGetProcAddress("glUnmapBuffer");
glBufferSubData = (PFNGLBUFFERSUBDATAPROC)wglGetProcAddress("glBufferSubData");
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)wglGetProcAddress("glVertexAttribPointer");
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffers");
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)wglGetProcAddress("glGenVertexArrays");
@ -124,6 +128,8 @@ void OpenGL_Init()
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)wglGetProcAddress("glDeleteFramebuffers");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXT)wglGetProcAddress("wglSwapIntervalEXT");
glTexBuffer = (PFNGLTEXBUFFERPROC)wglGetProcAddress("glTexBuffer");
}
BOOL OpenGL_ExtExists(char *ext)