refactoring

This commit is contained in:
FunkyFr3sh 2021-06-11 20:30:43 +02:00
parent fa19797956
commit 1f11bf8b84
52 changed files with 2596 additions and 2071 deletions

View file

@ -15,7 +15,7 @@ static BOOL d3d9_create_resouces();
static BOOL d3d9_set_states();
static BOOL d3d9_update_vertices(BOOL upscale_hack, BOOL stretch);
static d3d9_renderer g_d3d9;
static D3D9RENDERER g_d3d9;
BOOL d3d9_is_available()
{
@ -45,15 +45,15 @@ BOOL d3d9_create()
{
if (g_ddraw->nonexclusive)
{
int (WINAPI* d3d9_enable_shim)(BOOL) =
int (WINAPI * d3d9_enable_shim)(BOOL) =
(int (WINAPI*)(BOOL))GetProcAddress(g_d3d9.hmodule, "Direct3D9EnableMaximizedWindowedModeShim");
if (d3d9_enable_shim)
d3d9_enable_shim(TRUE);
}
IDirect3D9 *(WINAPI *d3d_create9)(UINT) =
(IDirect3D9 *(WINAPI *)(UINT))GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
IDirect3D9* (WINAPI * d3d_create9)(UINT) =
(IDirect3D9 * (WINAPI*)(UINT))GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
if (d3d_create9 && (g_d3d9.instance = d3d_create9(D3D_SDK_VERSION)))
{
@ -78,8 +78,7 @@ BOOL d3d9_create()
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
};
int i;
for (i = 0; i < sizeof(behavior_flags) / sizeof(behavior_flags[0]); i++)
for (int i = 0; i < sizeof(behavior_flags) / sizeof(behavior_flags[0]); i++)
{
if (SUCCEEDED(
IDirect3D9_CreateDevice(
@ -188,11 +187,11 @@ static BOOL d3d9_create_resouces()
err = err || FAILED(
IDirect3DDevice9_CreateVertexBuffer(
g_d3d9.device,
sizeof(CUSTOMVERTEX) * 4, 0,
D3DFVF_XYZRHW | D3DFVF_TEX1,
D3DPOOL_MANAGED,
&g_d3d9.vertex_buf,
g_d3d9.device,
sizeof(CUSTOMVERTEX) * 4, 0,
D3DFVF_XYZRHW | D3DFVF_TEX1,
D3DPOOL_MANAGED,
&g_d3d9.vertex_buf,
NULL));
err = err || !d3d9_update_vertices(InterlockedExchangeAdd(&g_ddraw->upscale_hack_active, 0), TRUE);
@ -234,7 +233,7 @@ static BOOL d3d9_create_resouces()
if (g_ddraw->bpp == 8)
{
err = err || FAILED(
IDirect3DDevice9_CreatePixelShader(g_d3d9.device, (DWORD *)D3D9_PALETTE_SHADER, &g_d3d9.pixel_shader));
IDirect3DDevice9_CreatePixelShader(g_d3d9.device, (DWORD*)D3D9_PALETTE_SHADER, &g_d3d9.pixel_shader));
}
return g_d3d9.vertex_buf && (g_d3d9.pixel_shader || g_ddraw->bpp == 16 || g_ddraw->bpp == 32) && !err;
@ -246,11 +245,11 @@ static BOOL d3d9_set_states()
err = err || FAILED(IDirect3DDevice9_SetFVF(g_d3d9.device, D3DFVF_XYZRHW | D3DFVF_TEX1));
err = err || FAILED(IDirect3DDevice9_SetStreamSource(g_d3d9.device, 0, g_d3d9.vertex_buf, 0, sizeof(CUSTOMVERTEX)));
err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9 *)g_d3d9.surface_tex[0]));
err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9*)g_d3d9.surface_tex[0]));
if (g_ddraw->bpp == 8)
{
err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9 *)g_d3d9.palette_tex[0]));
err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9*)g_d3d9.palette_tex[0]));
err = err || FAILED(IDirect3DDevice9_SetPixelShader(g_d3d9.device, g_d3d9.pixel_shader));
}
else
@ -294,7 +293,7 @@ static BOOL d3d9_update_vertices(BOOL upscale_hack, BOOL stretch)
{ vp_w - 0.5f, vp_y - 0.5f, 0.0f, 1.0f, s_w, 0.0f }
};
void *data;
void* data;
if (g_d3d9.vertex_buf && SUCCEEDED(IDirect3DVertexBuffer9_Lock(g_d3d9.vertex_buf, 0, 0, (void**)&data, 0)))
{
memcpy(data, vertices, sizeof(vertices));
@ -316,7 +315,7 @@ DWORD WINAPI d3d9_render_main(void)
DWORD timeout = g_ddraw->render.minfps > 0 ? g_ddraw->render.minfps_tick_len : 200;
while (g_ddraw->render.run &&
while (g_ddraw->render.run &&
(g_ddraw->render.minfps < 0 || WaitForSingleObject(g_ddraw->render.sem, timeout) != WAIT_FAILED))
{
#if _DEBUG
@ -354,11 +353,11 @@ DWORD WINAPI d3d9_render_main(void)
RECT rc = { 0, 0, g_ddraw->width, g_ddraw->height };
if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9 *)g_d3d9.surface_tex[tex_index])) &&
if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9*)g_d3d9.surface_tex[tex_index])) &&
SUCCEEDED(IDirect3DTexture9_LockRect(g_d3d9.surface_tex[tex_index], 0, &lock_rc, &rc, 0)))
{
unsigned char *src = (unsigned char *)g_ddraw->primary->surface;
unsigned char *dst = (unsigned char *)lock_rc.pBits;
unsigned char* src = (unsigned char*)g_ddraw->primary->surface;
unsigned char* dst = (unsigned char*)lock_rc.pBits;
int i;
for (i = 0; i < g_ddraw->height; i++)
@ -373,7 +372,7 @@ DWORD WINAPI d3d9_render_main(void)
}
}
if (g_ddraw->bpp == 8 &&
if (g_ddraw->bpp == 8 &&
(InterlockedExchange(&g_ddraw->render.palette_updated, FALSE) || g_ddraw->render.minfps == -2))
{
if (++pal_index >= D3D9_TEXTURE_COUNT)
@ -381,7 +380,7 @@ DWORD WINAPI d3d9_render_main(void)
RECT rc = { 0,0,256,1 };
if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9 *)g_d3d9.palette_tex[pal_index])) &&
if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9*)g_d3d9.palette_tex[pal_index])) &&
SUCCEEDED(IDirect3DTexture9_LockRect(g_d3d9.palette_tex[pal_index], 0, &lock_rc, &rc, 0)))
{
memcpy(lock_rc.pBits, g_ddraw->primary->palette->data_rgb, 256 * sizeof(int));
@ -433,7 +432,7 @@ DWORD WINAPI d3d9_render_main(void)
#if _DEBUG
dbg_draw_frame_info_end();
#endif
fpsl_frame_end();
}