compile resources again + cleanup
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850dfda0f5
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153bfda117
25 changed files with 3811 additions and 3849 deletions
171
src/render.c
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171
src/render.c
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/*
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* Copyright (c) 2010 Toni Spets <toni.spets@iki.fi>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <windows.h>
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#include <stdio.h>
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#include "main.h"
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#include "surface.h"
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#define CUTSCENE_WIDTH 640
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#define CUTSCENE_HEIGHT 400
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BOOL detect_cutscene();
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DWORD WINAPI render_main(void)
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{
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Sleep(500);
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int i,j;
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HGLRC hRC;
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int tex_width = ddraw->width > 1024 ? ddraw->width : 1024;
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int tex_height = ddraw->height > 1024 ? ddraw->height : 1024;
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float scale_w = 1.0f;
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float scale_h = 1.0f;
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int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_width * tex_height * sizeof(int));
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hRC = wglCreateContext( ddraw->render.hDC );
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wglMakeCurrent( ddraw->render.hDC, hRC );
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char *glext = (char *)glGetString(GL_EXTENSIONS);
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if(glext && strstr(glext, "WGL_EXT_swap_control"))
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{
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BOOL (APIENTRY *wglSwapIntervalEXT)(int) = (BOOL (APIENTRY *)(int))wglGetProcAddress("wglSwapIntervalEXT");
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if(wglSwapIntervalEXT)
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{
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if(ddraw->vsync)
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{
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wglSwapIntervalEXT(1);
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}
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else
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{
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wglSwapIntervalEXT(0);
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}
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}
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}
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DWORD tick_start = 0;
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DWORD tick_end = 0;
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DWORD frame_len = 0;
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if(ddraw->render.maxfps < 0)
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{
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ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
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}
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if(ddraw->render.maxfps > 0)
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{
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frame_len = 1000.0f / ddraw->render.maxfps;
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
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glViewport(0, 0, ddraw->render.width, ddraw->render.height);
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if(ddraw->render.filter)
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{
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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}
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glEnable(GL_TEXTURE_2D);
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while(ddraw->render.thread && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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{
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scale_w = (float)ddraw->width/tex_width;
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scale_h = (float)ddraw->height/tex_height;
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if(ddraw->render.maxfps > 0)
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{
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tick_start = timeGetTime();
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}
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/* convert ddraw surface to opengl texture */
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EnterCriticalSection(&ddraw->cs);
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if(ddraw->primary && ddraw->primary->palette)
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{
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if(ddraw->vhack && detect_cutscene())
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{
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scale_w *= (float)CUTSCENE_WIDTH / ddraw->width;
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scale_h *= (float)CUTSCENE_HEIGHT / ddraw->height;
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if (ddraw->cursorclip.width != CUTSCENE_WIDTH || ddraw->cursorclip.height != CUTSCENE_HEIGHT)
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{
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ddraw->cursorclip.width = CUTSCENE_WIDTH;
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ddraw->cursorclip.height = CUTSCENE_HEIGHT;
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ddraw->cursor.x = CUTSCENE_WIDTH / 2;
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ddraw->cursor.y = CUTSCENE_HEIGHT / 2;
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}
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}
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else
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{
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if (ddraw->cursorclip.width != ddraw->width || ddraw->cursorclip.height != ddraw->height)
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{
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ddraw->cursorclip.width = ddraw->width;
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ddraw->cursorclip.height = ddraw->height;
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ddraw->cursor.x = ddraw->width / 2;
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ddraw->cursor.y = ddraw->height / 2;
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}
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}
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for(i=0; i<ddraw->height; i++)
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{
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for(j=0; j<ddraw->width; j++)
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{
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tex[i*ddraw->width+j] = ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
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}
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}
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}
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LeaveCriticalSection(&ddraw->cs);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, GL_RGBA, GL_UNSIGNED_BYTE, tex);
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glBegin(GL_TRIANGLE_FAN);
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glTexCoord2f(0,0); glVertex2f(-1, 1);
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glTexCoord2f(scale_w,0); glVertex2f( 1, 1);
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glTexCoord2f(scale_w,scale_h); glVertex2f( 1, -1);
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glTexCoord2f(0,scale_h); glVertex2f(-1, -1);
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glEnd();
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SwapBuffers(ddraw->render.hDC);
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if(ddraw->render.maxfps > 0)
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{
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tick_end = timeGetTime();
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if(tick_end - tick_start < frame_len)
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{
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Sleep( frame_len - (tick_end - tick_start));
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}
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}
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}
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HeapFree(GetProcessHeap(), 0, tex);
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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return 0;
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}
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