only limit game ticks via unlock if there was never any blt or flip
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8e75c40cc3
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2 changed files with 9 additions and 0 deletions
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@ -116,6 +116,7 @@ typedef struct IDirectDrawImpl
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DWORD ticklength;
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BOOL altenter;
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BOOL hidecursor;
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BOOL limitTicksOnBltOrFlip;
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} IDirectDrawImpl;
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@ -445,7 +445,10 @@ HRESULT __stdcall ddraw_surface_Blt(IDirectDrawSurfaceImpl *This, LPRECT lpDestR
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}
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if (ddraw->ticklength > 0)
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{
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ddraw->limitTicksOnBltOrFlip = TRUE;
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LimitGameTicks();
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}
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}
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return DD_OK;
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@ -688,7 +691,10 @@ HRESULT __stdcall ddraw_surface_Flip(IDirectDrawSurfaceImpl *This, LPDIRECTDRAWS
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*/
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if (ddraw->ticklength > 0)
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{
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ddraw->limitTicksOnBltOrFlip = TRUE;
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LimitGameTicks();
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}
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}
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return DD_OK;
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@ -955,6 +961,8 @@ HRESULT __stdcall ddraw_surface_Unlock(IDirectDrawSurfaceImpl *This, LPVOID lpRe
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InterlockedExchange(&ddraw->render.surfaceUpdated, TRUE);
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ReleaseSemaphore(ddraw->render.sem, 1, NULL);
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if (ddraw->ticklength > 0 && !ddraw->limitTicksOnBltOrFlip)
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LimitGameTicks();
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}
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return DD_OK;
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