shader test

This commit is contained in:
FunkyFr3sh 2020-10-28 22:50:26 +01:00
parent 10276d1612
commit 0ebd759151
2 changed files with 48 additions and 4 deletions

View file

@ -487,6 +487,26 @@ LRESULT CALLBACK fake_WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam
}
case WM_KEYDOWN:
{
if (wParam == VK_F11)
{
if (g_ddraw->render.thread)
{
EnterCriticalSection(&g_ddraw->cs);
g_ddraw->render.run = FALSE;
ReleaseSemaphore(g_ddraw->render.sem, 1, NULL);
LeaveCriticalSection(&g_ddraw->cs);
WaitForSingleObject(g_ddraw->render.thread, INFINITE);
InterlockedExchange(&g_ddraw->render.palette_updated, TRUE);
InterlockedExchange(&g_ddraw->render.surface_updated, TRUE);
ReleaseSemaphore(g_ddraw->render.sem, 1, NULL);
g_ddraw->render.run = TRUE;
g_ddraw->render.thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)g_ddraw->renderer, NULL, 0, NULL);
}
return 0;
}
if (wParam == VK_CONTROL || wParam == VK_TAB)
{
if (GetAsyncKeyState(VK_CONTROL) & 0x8000 && GetAsyncKeyState(VK_TAB) & 0x8000)