set maxfps to 125 for opengl by default
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2 changed files with 5 additions and 1 deletions
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@ -969,7 +969,8 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
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"maintas=false\n"
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"; use letter- or windowboxing to make a best fit\n"
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"boxing=false\n"
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"; real rendering rate, -1 = screen rate, 0 = unlimited, n = cap\n"
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"; real rendering rate, -1 = screen rate, 0 = unlimited (GDI), 0 = 125 (OpenGL), n = cap\n"
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"; Note: maxfps+GDI renderer can be used to slow the game speed down, maxfps+OpenGL will not slow it down\n"
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"maxfps=0\n"
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"; vertical synchronization, enable if you get tearing (OpenGL only)\n"
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"vsync=false\n"
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@ -77,6 +77,9 @@ DWORD WINAPI render_main(void)
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if (ddraw->render.maxfps < 0)
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ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
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if (ddraw->render.maxfps == 0)
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ddraw->render.maxfps = 125;
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if (ddraw->render.maxfps > 0)
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frame_len = 1000.0f / ddraw->render.maxfps;
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