set maxfps to 125 for opengl by default

This commit is contained in:
FunkyFr3sh 2018-05-10 14:57:12 +02:00
parent d1fb484e80
commit 0e511f1a7d
2 changed files with 5 additions and 1 deletions

View file

@ -969,7 +969,8 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
"maintas=false\n"
"; use letter- or windowboxing to make a best fit\n"
"boxing=false\n"
"; real rendering rate, -1 = screen rate, 0 = unlimited, n = cap\n"
"; real rendering rate, -1 = screen rate, 0 = unlimited (GDI), 0 = 125 (OpenGL), n = cap\n"
"; Note: maxfps+GDI renderer can be used to slow the game speed down, maxfps+OpenGL will not slow it down\n"
"maxfps=0\n"
"; vertical synchronization, enable if you get tearing (OpenGL only)\n"
"vsync=false\n"

View file

@ -77,6 +77,9 @@ DWORD WINAPI render_main(void)
if (ddraw->render.maxfps < 0)
ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
if (ddraw->render.maxfps == 0)
ddraw->render.maxfps = 125;
if (ddraw->render.maxfps > 0)
frame_len = 1000.0f / ddraw->render.maxfps;