don't forced windowed with opengl
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@ -104,7 +104,7 @@ void Settings_Load()
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GetString("renderer", "auto", tmp, sizeof(tmp));
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printf("Using %s renderer\n", tmp);
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if (ddraw->bnetHack && tolower(tmp[0]) != 'g')
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if (ddraw->bnetHack && tolower(tmp[0]) == 'd')
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ddraw->windowed = TRUE;
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if (tolower(tmp[0]) == 's' || tolower(tmp[0]) == 'g') //gdi
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