don't use GL_RGBA8, it's way too slow

This commit is contained in:
FunkyFr3sh 2018-05-22 04:16:38 +02:00
parent d8cee91ee8
commit 09c17d80f1

View file

@ -125,9 +125,6 @@ DWORD WINAPI render_main(void)
if (glGetError() != GL_NO_ERROR)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, tex_width, tex_height, 0, surfaceFormat = GL_RED, GL_UNSIGNED_BYTE, 0);
if (glGetError() != GL_NO_ERROR)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_width, tex_height, 0, surfaceFormat = GL_RED, GL_UNSIGNED_BYTE, 0);
}
else
{