use PFNGLACTIVETEXTUREPROC for glActiveTexture
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parent
fd939bfff4
commit
07182e2055
4 changed files with 4 additions and 33 deletions
22
src/opengl.c
22
src/opengl.c
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@ -50,16 +50,7 @@ PFNGLBUFFERDATAPROC glBufferData = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
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PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL;
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PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL;
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PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL;
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PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL;
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PFNGLMAPBUFFERARBPROC glMapBufferARB = NULL;
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PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL;
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PFNGLACTIVETEXTUREARBPROC glActiveTexture = NULL;
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PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = NULL;
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PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = NULL;
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PFNGLACTIVETEXTUREPROC glActiveTexture = NULL;
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
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@ -115,16 +106,7 @@ void OpenGL_Init()
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glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)wglGetProcAddress("glVertexAttribPointer");
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glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffers");
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glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)wglGetProcAddress("glGenBuffersARB");
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glBindBufferARB = (PFNGLBINDBUFFERARBPROC)wglGetProcAddress("glBindBufferARB");
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glBufferDataARB = (PFNGLBUFFERDATAARBPROC)wglGetProcAddress("glBufferDataARB");
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glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)wglGetProcAddress("glDeleteBuffersARB");
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glMapBufferARB = (PFNGLMAPBUFFERARBPROC)wglGetProcAddress("glMapBufferARB");
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glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)wglGetProcAddress("glUnmapBufferARB");
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glActiveTexture = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTexture");
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glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)wglGetProcAddress("glClientActiveTexture");
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glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)wglGetProcAddress("glMultiTexCoord2f");
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glActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTexture");
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glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)wglGetProcAddress("glGenFramebuffers");
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glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)wglGetProcAddress("glBindFramebuffer");
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