use PFNGLACTIVETEXTUREPROC for glActiveTexture
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4 changed files with 4 additions and 33 deletions
11
inc/opengl.h
11
inc/opengl.h
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@ -55,16 +55,7 @@ extern PFNGLBUFFERDATAPROC glBufferData;
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extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
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extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
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extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
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extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
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extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
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extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
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extern PFNGLACTIVETEXTUREARBPROC glActiveTexture;
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extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
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extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
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extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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