use PFNGLACTIVETEXTUREPROC for glActiveTexture
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4 changed files with 4 additions and 33 deletions
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@ -20,8 +20,6 @@
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#include <windows.h>
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#include "ddraw.h"
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#include "debug.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#define CUTSCENE_WIDTH 640
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#define CUTSCENE_HEIGHT 400
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