use PFNGLACTIVETEXTUREPROC for glActiveTexture

This commit is contained in:
FunkyFr3sh 2018-05-20 01:11:37 +02:00
parent fd939bfff4
commit 07182e2055
4 changed files with 4 additions and 33 deletions

View file

@ -20,8 +20,6 @@
#include <windows.h>
#include "ddraw.h"
#include "debug.h"
#include <GL/gl.h>
#include <GL/glu.h>
#define CUTSCENE_WIDTH 640
#define CUTSCENE_HEIGHT 400