#52 fixes macOS OpenGL core profile
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7229a2a34e
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05d665dea9
3 changed files with 60 additions and 4 deletions
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@ -1,7 +1,7 @@
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#ifndef OPENGLSHADER_H
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#define OPENGLSHADER_H
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// old
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// OpenGL 2.0
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const char PASSTHROUGH_VERT_SHADER_110[] =
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"#version 110\n"
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@ -37,7 +37,7 @@ const char PASSTHROUGH_FRAG_SHADER_110[] =
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" gl_FragColor = texel; \n"
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"}\n";
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// new
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// OpenGL 3.0
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const char PASSTHROUGH_VERT_SHADER[] =
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"#version 130\n"
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@ -82,4 +82,49 @@ const char PASSTHROUGH_FRAG_SHADER[] =
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" FragColor = texel;\n"
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"}\n";
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// OpenGL 3.2 (Core Profile)
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const char PASSTHROUGH_VERT_SHADER_CORE[] =
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"#version 150\n"
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"in vec4 VertexCoord;\n"
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"in vec4 COLOR;\n"
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"in vec4 TexCoord;\n"
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"out vec4 COL0;\n"
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"out vec4 TEX0;\n"
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"uniform mat4 MVPMatrix;\n"
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"\n"
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"void main()\n"
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"{\n"
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" gl_Position = MVPMatrix * VertexCoord;\n"
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" COL0 = COLOR;\n"
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" TEX0.xy = TexCoord.xy;\n"
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"}\n";
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const char PALETTE_FRAG_SHADER_CORE[] =
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"#version 150\n"
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"out vec4 FragColor;\n"
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"uniform sampler2D SurfaceTex;\n"
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"uniform sampler2D PaletteTex;\n"
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"in vec4 TEX0;\n"
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"\n"
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"void main()\n"
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"{\n"
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" vec4 pIndex = texture(SurfaceTex, TEX0.xy);\n"
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" FragColor = texture(PaletteTex, vec2(pIndex.r * (255.0/256.0) + (0.5/256.0), 0));\n"
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"}\n";
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const char PASSTHROUGH_FRAG_SHADER_CORE[] =
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"#version 150\n"
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"out vec4 FragColor;\n"
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"uniform sampler2D SurfaceTex;\n"
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"in vec4 TEX0;\n"
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"\n"
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"void main()\n"
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"{\n"
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" vec4 texel = texture(SurfaceTex, TEX0.xy);\n"
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" FragColor = texel;\n"
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"}\n";
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#endif
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